User & Society
User & Society completely shapes the way I view design, and is the main way in which I approach design; it also shapes my approaches beyond design. Earlier in my bachelor, I described myself as a collaborative and user-centric designer, focused on user feedback (Figure 2) and accessibility. Looking back, this was still broad. My understanding of “the user” moved away from an abstract or generalized person, toward people situated in socio-cultural, political, ecological and historical contexts. Growing up in Cyprus, I was confronted with community-oriented ways of living, but also division, coloniality and initiatives that created conversation without enabling people to collectively imagine futures. In B1, my vision already centered on empowering communities through Participatory Action Research (Fals-Borda & Rahman, 1991) and co-design (Sanders, 2002; Sanders & Stappers, 2008). During Project 2, I organised a co-creation session with 8 participants, which helped me understand the potential of these methods, but my skills in the methodology were not developed enough to generate the depth of insight I wanted. From then on, I stopped seeing participation as simply “involving users” and started seeing it as something that must be carefully designed, facilitated, analysed and reflected upon. Participatory Co-Imagining (DUB220) helped me improve my skills toward methods that help people imagine and shape possible futures. I explored First Person Speculative Fabulation (Gloerich & Ferri, 2023) through artifacts and role-play (Figures 1 and 2), which shaped the way I designed my FBP workshops (Figures 4 and 5). Thus, U&S links all other EAs: it defines the creative methods and aestheSis (Mignolo & Vazquez, 2013) I aim for in C&A, my critical stance on emerging technologies in T&R, my ethical approach to data in MD&C, and my view of B&E beyond extractive practices.




